Class
- In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).
- Construct allows to define prototype-based classes with a clean, nice-looking syntax.
- May also include getters/setters.
Syntax
class MyClass {
constructor(...) {
// ...
}
method1(...) {}
method2(...) {}
get something(...) {}
set something(...) {}
static staticMethod(..) {}
// ...
}