Supporting the new Android plugins APIs

Domains: Flutter

Note: You might be directed to this page if the framework detects that your app uses a plugin based on the old Android APIs.

If you don’t write or maintain an Android Flutter plugin, you can skip this page.

As of the 1.12 release, new plugin APIs are available for the Android platform. The old APIs based on PluginRegistry.Registrar won’t be immediately deprecated, but we encourage you to migrate to the new APIs based on FlutterPlugin.

The new API has the advantage of providing a cleaner set of accessors for lifecycle dependent components compared to the old APIs. For instance PluginRegistry.Registrar.activity() could return null if Flutter isn’t attached to any activities.

In other words, plugins using the old API may produce undefined behaviors when embedding Flutter into an Android app. Most of the Flutter plugins provided by have been migrated already. (Learn how to become a verified publisher on!) For an example of a plugin that uses the new APIs, see the battery package.

Upgrade steps

The following instructions outline the steps for supporting the new API:

  1. Update the main plugin class (* to implement the FlutterPlugin interface. For more complex plugins, you can separate the FlutterPlugin and MethodCallHandler into two classes. See the next section, Basic plugin, for more details on accessing app resources with the latest version (v2) of embedding.

    Also, note that the plugin should still contain the static registerWith() method to remain compatible with apps that don’t use the v2 Android embedding. (See for details.) The easiest thing to do (if possible) is move the logic from registerWith() into a private method that both registerWith() and onAttachedToEngine() can call. Either registerWith() or onAttachToEngine() will be called, not both.

    In addition, you should document all non-overridden public members within the plugin. In an add-to-app scenario, these classes will be accessible to a developer and require documentation.

  2. (Optional) If your plugin needs an Activity reference, also implement the ActivityAware interface.

  3. (Optional) If your plugin is expected to be held in a background Service at any point in time, implement the ServiceAware interface.

  4. Update the example app’s to use the v2 embedding FlutterActivity. See for details. You may have to make a public constructor for you plugin class if one didn’t exist already. For example:

    		package io.flutter.plugins.firebasecoreexample;
    import io.flutter.embedding.engine.FlutterEngine;
    import io.flutter.plugins.firebase.core.FirebaseCorePlugin;
    public class MainActivity extends FlutterActivity {
      // You can keep this empty class or remove it. Plugins on the new embedding
      // now automatically registers plugins.
  5. (Optional) If you removed, update the <plugin_name>/example/android/app/src/main/AndroidManifest.xml to use For example:

    		  <activity android:name=""
                  android:value="true" />
                  <action android:name="android.intent.action.MAIN"/>
                  <category android:name="android.intent.category.LAUNCHER"/>
  6. (Optional) Create an file that uses the v1 embedding for the example project in the same folder as MainActivity to keep testing the v1 embedding’s compatibility with your plugin. Note that you have to manually register all the plugins instead of using GeneratedPluginRegistrant. For example:

    		package io.flutter.plugins.batteryexample;
     import android.os.Bundle;
     import dev.flutter.plugins.e2e.E2EPlugin;
     import io.flutter.plugins.battery.BatteryPlugin;
     public class EmbeddingV1Activity extends FlutterActivity {
       protected void onCreate(Bundle savedInstanceState) {
  7. Add <meta-data android:name="flutterEmbedding" android:value="2"/> to the <plugin_name>/example/android/app/src/main/AndroidManifest.xml. This sets the example app to use the v2 embedding.

  8. (Optional) If you created an EmbeddingV1Activity in the step above, add the EmbeddingV1Activity to the <plugin_name>/example/android/app/src/main/AndroidManifest.xml. For example:


Testing your plugin

The remaining steps address testing your plugin, which we encourage, but aren’t required.

  1. Update <plugin_name>/example/android/app/build.gradle to replace references to with androidx.test:

    		defaultConfig {
       testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
    		dependencies {
     androidTestImplementation 'androidx.test:runner:1.2.0'
     androidTestImplementation 'androidx.test:rules:1.2.0'
     androidTestImplementation 'androidx.test.espresso:espresso-core:3.2.0'
  2. Add tests files for MainActivity and EmbeddingV1Activity in <plugin_name>/example/android/app/src/androidTest/java/<plugin_path>/. You will need to create these directories. For example:

    		package io.flutter.plugins.firebase.core;
     import androidx.test.rule.ActivityTestRule;
     import dev.flutter.plugins.e2e.FlutterRunner;
     import io.flutter.plugins.firebasecoreexample.MainActivity;
     import org.junit.Rule;
     import org.junit.runner.RunWith;
     public class MainActivityTest {
       // Replace `MainActivity` with `` if you removed `MainActivity`.
       @Rule public ActivityTestRule<MainActivity> rule = new ActivityTestRule<>(MainActivity.class);
    		package io.flutter.plugins.firebase.core;
     import androidx.test.rule.ActivityTestRule;
     import dev.flutter.plugins.e2e.FlutterRunner;
     import io.flutter.plugins.firebasecoreexample.EmbeddingV1Activity;
     import org.junit.Rule;
     import org.junit.runner.RunWith;
     public class EmbeddingV1ActivityTest {
       public ActivityTestRule<EmbeddingV1Activity> rule =
           new ActivityTestRule<>(EmbeddingV1Activity.class);
  3. Add e2e and flutter_driver dev_dependencies to <plugin_name>/pubspec.yaml and <plugin_name>/example/pubspec.yaml.

    		e2e: ^0.2.1
       sdk: flutter
  4. Update minimum Flutter version of environment in <plugin_name>/pubspec.yaml. All plugins moving forward will set the minimum version to 1.12.13+hotfix.6 which is the minimum version for which we can guarantee support. For example:

       sdk: ">=2.0.0-dev.28.0 <3.0.0"
       flutter: ">=1.12.13+hotfix.6 <2.0.0"
  5. Create a simple test in <plugin_name>/test/<plugin_name>_e2e.dart. For the purpose of testing the PR that adds the v2 embedding support, we’re trying to test some very basic functionality of the plugin. This is a smoke test to ensure that the plugin properly registers with the new embedder. For example:

    		 import 'package:flutter_test/flutter_test.dart';
     import 'package:battery/battery.dart';
     import 'package:e2e/e2e.dart';
     void main() {
       testWidgets('Can get battery level', (WidgetTester tester) async {
         final Battery battery = Battery();
         final int batteryLevel = await battery.batteryLevel;
         expect(batteryLevel, isNotNull);
  6. Test run the e2e tests locally. In a terminal, do the following:

    		 cd <plugin_name>/example
     flutter build apk
     cd android
     ./gradlew app:connectedAndroidTest -Ptarget=`pwd`/../../test/<plugin_name>_e2e.dart

Basic plugin

To get started with a Flutter Android plugin in code, start by implementing FlutterPlugin.

public class MyPlugin implements FlutterPlugin {
  public void onAttachedToEngine(@NonNull FlutterPluginBinding binding) {
    // TODO: your plugin is now attached to a Flutter experience.

  public void onDetachedFromEngine(@NonNull FlutterPluginBinding binding) {
    // TODO: your plugin is no longer attached to a Flutter experience.

As shown above, your plugin may or may not be associated with a given Flutter experience at any given moment in time. You should take care to initialize your plugin’s behavior in onAttachedToEngine(), and then cleanup your plugin’s references in onDetachedFromEngine().

The FlutterPluginBinding provides your plugin with a few important references:

Returns the FlutterEngine that your plugin is attached to, providing access to components like the DartExecutor, FlutterRenderer, and more.
Returns the Android application’s Context for the running app.

UI/Activity plugin

If your plugin needs to interact with the UI, such as requesting permissions, or altering Android UI chrome, then you need to take additional steps to define your plugin. You must implement the ActivityAware interface.

public class MyPlugin implements FlutterPlugin, ActivityAware {
  //...normal plugin behavior is hidden...

  public void onAttachedToActivity(ActivityPluginBinding activityPluginBinding) {
    // TODO: your plugin is now attached to an Activity

  public void onDetachedFromActivityForConfigChanges() {
    // TODO: the Activity your plugin was attached to was
    // destroyed to change configuration.
    // This call will be followed by onReattachedToActivityForConfigChanges().

  public void onReattachedToActivityForConfigChanges(ActivityPluginBinding activityPluginBinding) {
    // TODO: your plugin is now attached to a new Activity
    // after a configuration change.

  public void onDetachedFromActivity() {
    // TODO: your plugin is no longer associated with an Activity.
    // Clean up references.

To interact with an Activity, your ActivityAware plugin must implement appropriate behavior at 4 stages. First, your plugin is attached to an Activity. You can access that Activity and a number of its callbacks through the provided ActivityPluginBinding.

Since Activitys can be destroyed during configuration changes, you must cleanup any references to the given Activity in onDetachedFromActivityForConfigChanges(), and then re-establish those references in onReattachedToActivityForConfigChanges().

Finally, in onDetachedFromActivity() your plugin should clean up all references related to Activity behavior and return to a non-UI configuration.

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